Brandywine

Brandywine

Server Rules

Community Standards

Server Rules

Brandywine is an 18+ roleplay community. While we do not describe ourselves as a hardcore serious-roleplay server, players are still expected to prioritise believable, enjoyable roleplay over gameplay, gunplay, or mechanical advantage.

Community Conduct & Safety

Rules governing how players treat one another and what content is permitted within the community.

1.1

Respect & Community Conduct

Treat all community members with respect both in and out of character. Harassment, discrimination, bullying, trolling, targeted hostility, or otherwise offensive behaviour is not allowed.

Examples
  • Using in-character conflict as an excuse for out-of-character abuse
  • Harassing players through Discord messages
  • Deliberately provoking or humiliating another community member
  • Dogpiling or repeatedly targeting somebody outside normal roleplay
  • Using hateful, discriminatory, or threatening language
1.2

Communication & Text Roleplay

English is the primary language of Brandywine and must be used for normal communication in-game and within community spaces. Other languages may be used sparingly for character flavour.

A microphone is not required, although voice roleplay is strongly encouraged. Players must be able to hear those around them.

Players who primarily communicate through text must mark themselves as a text roleplayer through the Player Menu.

Commands such as /me and /do should be used to describe actions, details, or circumstances that cannot be clearly represented through normal gameplay.

Third-party voice changers may be used within reason, provided they remain clear, natural, and immersive.

1.3

Sensitive & Prohibited Roleplay

Sexual, erotic, or sexually coercive roleplay is not allowed.

Self-harm and suicide roleplay are not allowed.

Torture roleplay must take place away from public areas and requires the clear consent of everyone directly involved. Consent may be withdrawn at any time.

Graphic roleplay must remain tasteful and considerate of those around you.

Examples
  • Sexual assault or coercion
  • Suicide attempts or completed suicide scenes
  • Self-harm scenes or graphic descriptions of self-harm
  • Forcing another player into torture roleplay without consent
  • Performing graphic scenes around uninvolved players

Roleplay Standards

Rules governing the general quality, fairness, and integrity of roleplay scenes.

2.1

Stay in Character & Maintain Immersion

Remain in character while playing. Character language, clothing, behaviour, and roleplay themes should remain appropriate to the setting.

Do not interrupt active roleplay to argue about rules, threaten reports, or discuss moderation. Complete the scene where reasonably possible and raise concerns afterwards through the proper reporting process.

2.2

Quality of Roleplay

Players are expected to contribute to a believable and enjoyable roleplay environment.

Brandywine is not a hardcore serious-roleplay server, but roleplay must still come before gameplay optimisation, gunplay, or treating the server as a competitive sandbox.

Consistently low-effort, disruptive, or substandard roleplay will result in moderation action. Repeatedly prioritising action, profit, winning, or mechanical advantage over meaningful roleplay is not acceptable.

Examples
  • Turning most interactions into shootouts
  • Creating crime solely to generate PvP
  • Ignoring opportunities for roleplay to maximise profit or XP
  • Consistently behaving in ways that break immersion
  • Treating other players as mechanics rather than characters
  • Showing no interest in the consequences or development of a scene
2.3

Powergaming & Fair Outcomes

Do not force actions or outcomes upon other players.

Do not abuse game mechanics, unrealistic actions, character abilities, or technical loopholes to gain an advantage. Other participants must have a reasonable opportunity to react to and influence a scene.

Characters must acknowledge realistic limitations and the consequences of their decisions.

Examples
  • Using /me to declare that another character has been knocked unconscious
  • Escaping restraints through animations or game mechanics
  • Ignoring serious injuries to continue fighting normally
  • Performing actions that give another player no reasonable chance to react
  • Using menus, instances, or scripted mechanics to avoid consequences
2.4

Value of Life, Freedom & Injury

Characters must react realistically to danger, injury, and the threat of death.

Characters must also value their freedom. Repeatedly seeking arrest, imprisonment, or confrontations with law enforcement purely for action, entertainment, or easy roleplay is not allowed.

Criminal activity should have believable character motivations and should not exist solely to farm interactions with law enforcement.

Injuries must be roleplayed reasonably and should influence a character’s behaviour.

Examples
  • Needlessly attacking several armed opponents while heavily outnumbered
  • Treating serious injuries as minor inconveniences
  • Repeatedly baiting law enforcement into chases or shootouts
  • Committing obvious crimes directly in front of law purely to provoke a response
  • Treating imprisonment as having no meaning or consequence
  • Immediately returning to dangerous activity after severe injury
2.5

Scene Integrity

Do not abandon, avoid, or undermine active roleplay to escape its outcome or consequences.

You may not disconnect, respawn, store or transfer possessions, dismiss entities, enter protected systems, or otherwise remove yourself from an active scene to gain an advantage.

If you disconnect unintentionally, return and continue the scene as soon as reasonably possible or contact those involved.

Examples
  • Disconnecting while being arrested or robbed
  • Respawning to avoid medical or criminal consequences
  • Storing valuables after a robbery has begun
  • Dismissing a horse or wagon to prevent others interacting with it
  • Entering a shop, instance, or menu to escape an active conflict

Character & Information Integrity

Rules governing character knowledge, identification, separation, and continuity.

3.1

Metagaming & Character Identification

Do not use out-of-character information to influence in-character actions.

Characters may only act upon information they have reasonably learned through roleplay. Information obtained through Discord, streams, external voice chats, another character, or any other out-of-character source cannot influence your character.

A voice alone is not enough to identify a character. Identification must have a reasonable in-character basis, such as appearance, clothing, behaviour, or previous interaction.

Examples
  • Watching a stream to locate another player
  • Calling friends through Discord for help during a scene
  • Acting upon information read in an out-of-character channel
  • Recognising a fully disguised character solely by their player’s voice
  • Using information learned on one character while playing another
3.2

Alternative Characters

Your characters must remain meaningfully separate.

Characters must not directly or indirectly share money, items, property, information, influence, contacts, progression, or other advantages.

Closely connected characters are strongly discouraged and will be held to a high standard. Any connection must not be used to bypass consequences or benefit another character belonging to the same player.

You may not belong to the same gang, department, or organisation across multiple characters.

Examples
  • Passing money between your own characters through another player
  • Using one character to investigate something for another
  • Joining the same gang on two different characters
  • Creating a relative to inherit the possessions or influence of another character
  • Using an alternative character to avoid consequences or restrictions
3.3

Character Names & Concepts

Character, business, and animal names must be believable and appropriate to the setting.

Meme names, deliberately offensive names, and direct copies of famous real or fictional characters are not permitted. Names inspired by historical or fictional people must be sufficiently distinct.

Character concepts must also be appropriate for the setting and community.

3.4

Permanent Death & Character Continuity

Permanent death is normally the decision of the character’s player.

Any law-enforcement execution capable of forcing permanent death must follow the server’s established legal and moderation process.

Deliberately declaring /dead, /no pulse, or otherwise clearly confirming that your character has died is an irreversible permanent-death decision once it has been acknowledged and acted upon.

A permanently deceased character cannot be revived or restored. New characters must not be created to inherit the deceased character’s knowledge, possessions, relationships, or influence.

Crime, Conflict & Violence

Rules governing hostile roleplay, criminal activity, escalation, and organised conflict.

4.1

Hostile Roleplay & Escalation

Hostile actions must have a clear in-character basis and must be initiated through understandable roleplay.

Players must be given a reasonable opportunity to understand what is happening, respond to demands, react, or de-escalate where appropriate.

Attacking, killing, trampling, or using mounts, wagons, vehicles, or other mechanics as weapons without valid roleplay is prohibited.

All participants should have a fair opportunity to influence the scene.

Examples
  • Shooting somebody without roleplay or escalation
  • Deliberately running players down with a horse or wagon
  • Issuing demands and immediately attacking before they can respond
  • Attacking somebody because of an out-of-character disagreement
  • Using an animal, vehicle, or game mechanic to randomly harm players
4.2

Meaningful Crime & Conflict

Crime and conflict must create meaningful roleplay and be supported by believable character motivations.

Criminal activity must not exist solely to take possessions, maximise profit, provoke gunfights, or repeatedly generate law-enforcement responses.

Demands should be reasonable, victims must have a genuine opportunity to participate, and the same people or groups should not be repeatedly targeted without an ongoing roleplay reason.

Conflict should develop, change, and eventually reach some form of resolution. Endless retaliation or repetitive back-and-forth violence is not acceptable.

Examples
  • Robbing every player encountered with minimal interaction
  • Emptying another player’s possessions purely for profit
  • Repeatedly targeting new or vulnerable players
  • Continuing a conflict indefinitely after its original cause has been resolved
  • Creating hostages only to mechanically force law enforcement into a scene
  • Repeatedly attacking the same group without allowing the story to progress
4.3

Scene Continuity & Clues

Significant criminal or hostile scenes should leave reasonable opportunities for roleplay to continue after the immediate interaction has ended.

Where a robbery, kidnapping, break-in, assault, or similar event would realistically leave signs behind, the players responsible should use the Roleplay Text Menu to leave believable scene details or clues before leaving.

Clues should be proportionate to what occurred and based on the actions actually taken during the scene. They should give other players a fair opportunity to investigate and continue the story without automatically revealing the offenders or forcing a particular outcome.

Players should not remove every possible trace solely to prevent further roleplay. False or misleading clues may only be used where they have been created through believable in-character actions and must not be used to unfairly frame an uninvolved player.

Examples
  • Leaving signs of forced entry after breaking into a property
  • Describing damaged furniture or disturbed belongings after a robbery
  • Leaving footprints, wagon tracks, blood, dropped objects, or damaged locks where appropriate
  • Leaving signs that indicate how somebody was taken from a location
  • Planting a misleading clue only where the character realistically prepared and placed it
  • Avoiding clues that directly name the offender or guarantee that the crime is solved
4.4

Conflict Limits & Re-engagement

A maximum of six combatants may participate on either side of a conflict.

Critically injured players cannot be replaced or swapped out to exceed this limit. Groups, alliances, or affiliated parties may not coordinate to circumvent it.

Once removed from a conflict through critical injury, unconsciousness, or respawning, a player may not return to or rejoin that same conflict.

Critically injured or unconscious characters may not communicate information they could not reasonably provide.

Examples
  • Replacing an injured combatant with another gang member
  • Returning to a gunfight after being revived
  • Joining a conflict after already participating and being downed
  • Giving enemy locations while critically injured or unconscious
  • Using allied groups to exceed the six-person limit

Server Integrity & Moderation

Rules governing cheating, exploitation, reporting, and cooperation with server staff.

5.1

Exploits, Cheating & Automation

Using bugs, exploits, injected resources, automation, macros, or unauthorised modifications to gain an advantage or access information unavailable through normal gameplay is prohibited.

Cosmetic modifications are only permitted where they provide no gameplay advantage and comply with published server restrictions.

Do not share, teach, conceal, or repeatedly test an exploit outside an authorised development process.

5.2

Reporting & Staff Cooperation

Bugs and exploits must be reported promptly through the appropriate developer ticket.

Rule concerns should be raised through the proper report process after the scene has concluded, except where immediate intervention is required for community safety.

Follow reasonable staff instructions and provide honest, complete information during a moderation review.

Knowingly submitting false reports, withholding important context, retaliating against reporters, or attempting to evade moderation action is prohibited.

Examples
  • Sharing an exploit with friends instead of reporting it
  • Editing evidence to remove important context
  • Lying about who participated in a scene
  • Harassing somebody after learning they submitted a report
  • Using another account or character to evade an active restriction